This is adventure gaming at its very best. It’s time to experience George and Nico’s worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly renowned. It’s time to experience George and Nico’s worldwide adventure in a whole new way, with brand new puzzles, hilarious new jokes, and the distinctive, rich story that made the series so deservedly. 'Broken Sword: The Director’s Cut' introduces an intricate new narrative thread, alongside the classic story that has charmed millions of players. Broken Sword: The Director’s Cut introduces an intricate new narrative thread, alongside the classic story that has charmed millions of players. Guide George and Nico on their globe-spanning adventure, exploring exotic locations, solving ancient mysteries, and thwarting a dark conspiracy to reveal the secret truths of the Knights Templar. One of the all-time classic adventures, multi BAFTA-nominated 'Broken Sword: Director's Cut' pitches sassy journalist Nico Collard, and intrepid American George Stobbart into a mysterious journey of intrigue and jeopardy. When Nico Collard is invited to interview statesman Pierre Carchon, she finds herself inextricably drawn into a terrifying conspiracy. Oh, and since I'm declaring that interest, I'll also add that I got paid for my work at the time, and get nothing at all from any sales. There's also new artwork from Watchmen artist Dave Gibbons Some of the puzzles have been much improved, including the legendary goat puzzle, and as mentioned there's now a rather fine hint system that will give you progressively more clear clues should you get stuck, and a diary that updates as you progress, reminding you of what's been happening, and including whichever jokes I could sneak in. It has a whole new opening story, interwoven with the original beginning, this time giving a background to Nico and building on the main plot. Anyway, that aside, this version originally developed for Nintendo DS and Wii, then iPhone, is now available on PC. Really stand-out stuff, a league ahead of anything else that's ever existed. Especially the new diary and hint system - I mean, the quality of writing there is just exceptional. Oddly, even as the difficulty level of the puzzles cranked up toward the game's finale, the last hour or so was nearly puzzle-free - just a bunch of walking around and talking, with a climactic scene that was more confusing than enlightening.A pretty major declaration of interests here: I worked on the Director's Cut of Broken Sword, now available on Steam and GamersGate, from concept to release, and thus am in no position to tell you whether it's any good or not. While developer Revolution Games was rejiggering everything in this director's cut, it could have fixed these issues more organically. You either try everything, or give up and ask for a hint.Īt least the hint system exists: In 1996, the only solution was to try everything. This is just one of many examples that I could name of puzzles that are so obtuse that observation and deduction do not work. ![]() In other words (at this point I had stopped talking to my DS), there were only two ways I could solve that puzzle: by using the hint system or by attempting to use every item in my inventory with everything in the room. And from what I can see, it's a pebble-size block of dirt-brown pixels that look just like all the other dirt-brown pixels around them." I looked at it and it didn't say it was breakable. ![]() "I tried to interact with it and it didn't say it looked breakable. "No it effing doesn't," I said back to my DS. "That wall looks breakable," read the hint. At one point, stuck inside a dark sewer and at a loss for what to do, I sighed and clicked the Hint button.
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